EdTech Platforms

EdTech Platforms

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EdTech Platforms

Country
Sector
Most major industry classification systems use sources of revenue as their basis for classifying companies into specific sectors, subsectors and industries. In order to group like companies based on their sustainability-related risks and opportunities, SASB created the Sustainable Industry Classification System® (SICS®) and the classification of sectors, subsectors and industries in the SDG Investor Platform is based on SICS.
Education
Sub Sector
Most major industry classification systems use sources of revenue as their basis for classifying companies into specific sectors, subsectors and industries. In order to group like companies based on their sustainability-related risks and opportunities, SASB created the Sustainable Industry Classification System® (SICS®) and the classification of sectors, subsectors and industries in the SDG Investor Platform is based on SICS.
Education Technology
Indicative Return
Describes the rate of growth an investment is expected to generate within the IOA. The indicative return is identified for the IOA by establishing its Internal Rate of Return (IRR), Return of Investment (ROI) or Gross Profit Margin (GPM).
> 25% (in GPM)
Investment Timeframe
Describes the time period in which the IOA will pay-back the invested resources. The estimate is based on asset expected lifetime as the IOA will start generating accumulated positive cash-flows.
Medium Term (5–10 years)
Market Size
Describes the value of potential addressable market of the IOA. The market size is identified for the IOA by establishing the value in USD, identifying the Compound Annual Growth Rate (CAGR) or providing a numeric unit critical to the IOA.
< USD 50 million
Average Ticket Size (USD)
Describes the USD amount for a typical investment required in the IOA.
< USD 500,000
Direct Impact
Describes the primary SDG(s) the IOA addresses.
Quality Education (SDG 4) Decent Work and Economic Growth (SDG 8)
Indirect Impact
Describes the secondary SDG(s) the IOA addresses.
No Poverty (SDG 1) Gender Equality (SDG 5) Reduced Inequalities (SDG 10)

Business Model Description

Design and develop online learning platforms, learning management systems (LMS) and applications, providing a wide range of online learning material and B2B and B2C educational services for children, students, fresh graduates, early professionals, parents, and corporates. Offer free and subscription-based online courses and learning tracks, in Arabic and Kurdish niche, generating revenue through payments in cash (by selling subscription cards at retail distribution centers), digital payments and transfers from international financial service companies (for sales outside Iraq, mainly to the diaspora), overcoming the limited use of credit cards in Iraq. The e-learning platforms designed for children offer courses that aim at introducing technology to children at an early age to improve educational results through gamification in fields such as mathematics, to enable them to create animations and games, and to achieve breakthrough in learning frontier technologies, such as artificial intelligence (AI), robotics, and coding. E-learning platforms and applications could offer a forum for bringing students, parents, and teachers together, improving parenting and teaching methods as well as mental health. The curricula for new graduates could focus on skills needed in the jobs market that would improve employability, such as copyrighting and accounting.

Expected Impact

Leverage technology-based distance learning for creating skills and employment, building human capacity, improving educational outcomes alongside socioemotional and digital skills.

How is this information gathered?

Investment opportunities with potential to contribute to sustainable development are based on country-level SDG Investor Maps.

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Country & Regions

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Country
Region
  • Iraq: Countrywide
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Sector Classification

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Sector

Education

Development need
Achieving quality education in Iraq is undermined by limited government education spending, which represents less than 10% of the public budget that is below the MENA average of 14% and the international benchmark of 15-20% for achieving SDG 4, quality of education staff, outdated curriculum, weak school infrastructure, skills mismatch, and limited time spent at school (3,4).

Policy priority
Building human capacity is the first of the five sustainable development priorities set out by Iraq’s Vision 2030. The government envisions the domestication of the SDGs through the Ministerial Curriculum (2022-2025) which stipulates the adoption of a plan based on 23 axes, including the improvement of human capital endowment and efficiency in education as the 14th axis (1, 2).

Gender inequalities and marginalization issues
Female labor force participation in Iraq is the second lowest in the world, at 10.6% as of 2021 (cf. 68% for males) as an outcome of numerous factors that hinder entry, including educational inclusion, prevalence of child marriages, and societal norms. In Iraq, mostly girls make up the 3.2 million children that are out of school (6, 8). Marginalized communities, including the estimated 200,000 displaced households and people living in more than 470 informal settlements in Iraq, have significant challenges in accessing physical education facilities or bear the brunt of overcrowding, inadequate school facilities, and long distances to school, which disproportionately impact the girls’ transportation to the educational facilities. Lack of civil documentation and the need to work to provide extra income for their families impede displaced children’s inclusion in the education system (7).

Investment opportunities introduction
Iraq is a conflict-affected upper-middle income country, endowed with one of the most youthful populations globally as 40% of the Iraqi population is under 15, with opportunities to invest in school buildings, technology-based distance learning, early childhood development, private schools, and higher education facilities such as laboratories (2, 5).

Key bottlenecks introduction
Sourcing skills amidst high employee turnover and access to finance need to be addressed given the banks’ limited loan portfolio and public mistrust in the banking system, owing to bank failures during domestic insurgency and external shocks, and currency auction practices among others (12).

Sub Sector

Education Technology

Development need
Human capital development is imperative for sustainable development in Iraq where the population increases by about a million annually, although a child born in Iraq is estimated to only achieve 40% of his or her potential, the second lowest level for such metric in the MENA region. Youth lack formal work opportunities and compete over limited public sector jobs (8, 23, 29).

Policy priority
The Iraq National Development Plan covering the years 2018-2022 sets the objective of adopting education technologies to modernize curricula within a dedicated chapter for Human and Social Development strategies. The Ministry of Education, in partnership with UNICEF, launched the online learning platform ''Newton'' in March 2020 as a response to the Covid-19 outbreak (4, 10).

Gender inequalities and marginalization issues
Internally Displaced Persons (IDPs) and people residing in informal settlements in Iraq have limited access to e-learning opportunities due to lack of means to access online material, including devices and internet connection. In rural areas, female students’ educational attainment is risked by lack of female role models at education facilities, due to cultural barriers that female teachers face working in mixed classrooms. In 2022, from about 1.2 million internally displace persons (IDPs) in Iraq, an estimated 103,000 have been secondarily displaced, due to IDP camp closures among other reasons. Lacking access to electricity, reliable internet connection, and electronic devices, pandemic is the main cause for dropping out of school for 65% of secondarily displace children (7).

Investment opportunities introduction
With the first e-learning platform established in 2011, Iraq’s nascent startup ecosystem has already proven capacity to develop e-learning platforms and learning management systems (LMS), and is expected to grow given the internet penetration rate of 74.9% in 2023 with a yearly increase of 7.3 million new internet users (11, 13).

Key bottlenecks introduction
The limited availability of data, such as from the Ministry of Education (MoE) and the Ministry of Labor and Social Affairs (MoLSA), and deficient digital infrastructure hinder the growth of digital technologies. Systemic issues such as having a stable electricity supply and access to internet connection limit the customer base and user experience (9,11).

Pipeline Opportunity

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Investment Opportunity Area

EdTech Platforms

Business Model

Design and develop online learning platforms, learning management systems (LMS) and applications, providing a wide range of online learning material and B2B and B2C educational services for children, students, fresh graduates, early professionals, parents, and corporates. Offer free and subscription-based online courses and learning tracks, in Arabic and Kurdish niche, generating revenue through payments in cash (by selling subscription cards at retail distribution centers), digital payments and transfers from international financial service companies (for sales outside Iraq, mainly to the diaspora), overcoming the limited use of credit cards in Iraq. The e-learning platforms designed for children offer courses that aim at introducing technology to children at an early age to improve educational results through gamification in fields such as mathematics, to enable them to create animations and games, and to achieve breakthrough in learning frontier technologies, such as artificial intelligence (AI), robotics, and coding. E-learning platforms and applications could offer a forum for bringing students, parents, and teachers together, improving parenting and teaching methods as well as mental health. The curricula for new graduates could focus on skills needed in the jobs market that would improve employability, such as copyrighting and accounting.

Business Case

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Market Size and Environment

Market Size (USD)
Describes the value in USD of a potential addressable market of the IOA.

< USD 50 million

Iraq's nascent education technologies ecosystem has produced four e-learning companies and two learning management systems (LMS) since the establishment of the first EdTech platform in 2011. The market offers niche online learning material in Arabic and Kurdish that could target diaspora as well as the MENA region where the EdTech has grown with a CAGR of 54% between 2018 and 2021 (11, 17).

Adoption of digital services in education sector is expected to increase in Iraq given the internet penetration rate of 74.9% in 2023 with a yearly increase of 7.3 million new internet users (13).

Iraqi population is increasingly urbanized and youthful, as almost 50% of the population is under 19. The population, which is around 43.3 million as of 2023, is projected to exceed 51 million by 2030, and reach 74.5 million by 2050 (1, 14).

Against the backdrop of the Covid-19 pandemic, in 2020, the Ministry of Education (MoE) released the Newton e-learning platform to provide live classes and online content based on official curriculum. The Ministry of Education of the Kurdistan Region of Iraq (KRI), with support from UNESCO, created the “Ewane” online educational platform that enabled more than 500,000 students at different educational levels (basic, preparatory, and vocational) to continue their education (30).

Indicative Return

GPM
Describes an expected percentage of revenue (that is actual profit before adjusting for operating cost) from the IOA investment.

> 25%

Iraq has a nascent EdTech ecosystem with some companies receiving five-digit funding as well as grants. An Iraqi EdTech company established business in Baghdad and expanded franchise to six governorates, with an expected profit margin of 30% over a period of seven years (11, 15, 32).

Investment Timeframe

Timeframe
Describes the time period in which the IOA will pay-back the invested resources. The estimate is based on asset expected lifetime as the IOA will start generating accumulated positive cash-flows.

Medium Term (5–10 years)

EdTech investments are expected to generate positive return in the medium term given the systemic issues in Iraq, such as access to stable electricity supply and internet connection. Once these issues are mitigated, companies may expect shorter return periods owing to a strong market growth (9, 12).

Ticket Size

Average Ticket Size (USD)
Describes the USD amount for a typical investment required in the IOA.

< USD 500,000

Market Risks & Scale Obstacles

Business - Supply Chain Constraints

Systemic issues with deficient digital infrastructure, unstable electricity supply, and mistrust and limited uptake of banking services impede the delivery of online educational services (9).

Market - Volatile

As a post-conflict country, Iraq experiences a gap between basic mobile penetration and mobile broadband penetration, which limits the customer base. Businesses are subject to potential change in the electricity and mobile broadband prices, given the need to renew infrastructure (18).

Market - Highly Regulated

The investors who want to operate countrywide need to comply with two different legislations which has different clauses for foreign ownership, allowing full ownership at regional level, and partial at the federal one (26, 27).

Impact Case

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Sustainable Development Need

The projected cost of delivering SDG 4 - Quality Education in Iraq for the period of 2022-2030 would be about USD 120 billion from a developing country base scenario, albeit the limited public spending on education, representing less than 10% of the government budget -below the MENA average (3, 9).

Learning outcomes and skill levels in Iraq remain low amid high dropout rates (highest at the end of upper secondary education with 12%, in 2020) and repetition rates (over-aged children make up about one-third of the secondary school children), aggravated by declining teacher quality (3, 4, 6).

Almost one-third of the Iraqi labor force are impacted by labor underutilization as of 2021, due to both high unemployment (16.5%) and underemployment (24%) (8).

Gender & Marginalisation

Enrolment is a key issue for an inclusive education sector in Iraq where the rate of females who are out of school (11.4%) is double that of males (5.4%), leaving out-of-school children vulnerable to child labor and child marriage (4).

Labor underutilization in Iraq is higher among women than men, and youth than adults. In 2021, the female unemployment rate was 28% compared to 15% for males, and youth unemployment was 36% with almost three times the figure for adults (8).

Expected Development Outcome

Private investments in distance learning could improve financing for education and educational outcomes for youth, complementing formal education.

Improvement in educational outcomes, including skills development in socioemotional and digital skills that are often overlooked by the public curriculum, could benefit Iraqi students from all age groups.

Use of educational technologies may support the larger-scale digital transformation in Iraq, therefore improving data-driven decision making, customer-centric services, cybersecurity and utilization of digital payment systems.

Gender & Marginalisation

Distance learning could help the out of school females and vulnerable groups in Iraq, including displaced and rural populations, improve skills and close the digital divide albeit the issues with accessing physical education such as lack of infrastructure, civil documentation, or cultural norms.

Educational technologies decrease skills-related unemployment for women and youth, while increasing learning opportunities for marginalized groups, who bear the brunt of accessing physical education due to hardship in transportation or social norms that make them stay at home.

Primary SDGs addressed

Quality Education (SDG 4)
4 - Quality Education

4.3.1 Participation rate of youth and adults in formal and non-formal education and training in the previous 12 months, by sex

4.4.1 Proportion of youth and adults with information and communications technology (ICT) skills, by type of skill

Current Value

No recent sex-aggregated data available, 28% in 2019 (19).

N/A

Target Value

N/A

The National Development Plan (NDP) for 2018-2022 targets improving education system efficiency and upskilling teachers and youth without target levels (10).

Decent Work and Economic Growth (SDG 8)
8 - Decent Work and Economic Growth

8.5.2 Unemployment rate, by sex, age and persons with disabilities

Current Value

15.7% in 2023 (20).

Target Value

The National Development Plan (NDP) for 2018-2022 sets out the objective -for private sector- of reducing unemployment by 0.5% every year throughout the five-year NDP period (10).

Secondary SDGs addressed

No Poverty (SDG 1)
1 - No Poverty
Gender Equality (SDG 5)
5 - Gender Equality
Reduced Inequalities (SDG 10)
10 - Reduced Inequalities

Directly impacted stakeholders

People

People from all age groups, parents and more than 500,000 teachers in Iraq benefit from skills development and access to networks. Targeting skills mismatch through e-learning could mitigate skills mismatch issues and increase earnings and employability for youth.

Gender inequality and/or marginalization

Educational technologies enhance upskilling opportunities for women, displaced persons, people living in rural areas or informal settlements who have difficulties in accessing physical education.

Planet

Distance learning solutions may decrease the ecological footprint of education sector in Iraq where printed materials are still widely used.

Corporates

Education technology start-ups and established companies benefit from an emerging ecosystem while corporates ease their employment processes by availability of skills in the job market.

Public sector

Human capacity development attained through the use of educational technologies enhance social stability and national wealth. Digitalization in education sector improves employability outside government entities and support public efforts in financing education.

Indirectly impacted stakeholders

People

Increase in human capital could benefit all segments of the society through decreased poverty, improved stability, and inclusive socioeconomic and political life.

Corporates

Use of educational technologies mainstreams the utilization of digital payment solutions as well as cybersecurity tools for the private sector.

Public sector

Nation-wide digital transformation programme is aided by increased use of technologies in the education sector, therefore decreasing digital divide among the population and improving the uptake of e-government services.

Outcome Risks

If not standardized and supported by public framework, e-learning applications may risk attaining lower content quality and educational returns.

If cybersecurity features are not accounted for, educational technologies may exacerbate the exposure to cyber risks for the government, businesses, and individuals.

Impact Risks

Internally Displaced Persons (IDP), including the secondarily displaced population living in the informal settlements may not register to and afford subscription-based online learning materials.

Convincing their families to pay subscription-based courses could be harder for female students (11).

Impact Classification

C—Contribute to Solutions

What

Investments in human capital through educational technologies increase national wealth, help Iraqi students achieve their lifetime potential, and improve teaching quality and parenting methods.

Who

Students of all age groups, parents, teachers, and more than 3.1 million Iraqi youth not in education, employment or training (NEET) benefit from human capital development.

Risk

Disadvantaged groups, including rural communities and internally displaced persons (IDP), may not access online learning materials due connection and affordability concerns.

Contribution

Educational technologies help Iraq develop capacity for modern distance education, complementing formal education and physical skills development centers.

How Much

EdTech benefits students from all age groups, including more than two million that are out of school -half at the age of primary education, and more than 500,000 Iraqi teachers (4, 6).

Impact Thesis

Leverage technology-based distance learning for creating skills and employment, building human capacity, improving educational outcomes alongside socioemotional and digital skills.

Enabling Environment

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Policy Environment

The Iraqi National Education Strategy, 2021-2031: lays the foundation for increasing financial commitments to achieve universal primary and secondary education, pledging to increase the share of public spending on education from below 10% to 16% before 2030 (21).

The National Development Plan, 2024-2028: is set to include a priority program that is designed to complete the public sector projects with a social dimension related to human capital development (31).

Republic of Iraq National Development Plan, 2018-2022: Sets out the government’s five-year objectives for achieving efficiency in the education system and adaptation of educational technologies for Human and Social Development pillar (10).

Digital Transformation Strategy of the Kurdistan Regional Government (KRG), 2022: sets out the principles, goals and strategies for the vision 2025 of enhancing GovTech in the region, including through human capital development and investing in early digital education (22).

Financial Environment

Financial incentives: The Central Bank of Iraq (CBI) launched the 1 trillion dinar initiative in 2015 to support SMEs with concessional financing. Bloom project, implemented by Cihan Bank, provides collateral-free loans of up to about USD 110K for SMEs in the Kurdistan Region of Iraq (KRI) (25, 28).

Fiscal incentives: Investment projects are exempt from non-custom taxes for 10 years and are subject to exemption of import duties for raw materials, equipment and devices, though implications and provision of incentives by the two different investment laws in the country may differ (26, 27).

Other incentives: Iraq Development Fund is established as a fund of funds (FOF) to manage USD 2.4 billion to be spent on sustainable development in six priority sectors including education and digital transformation (23, 24).

Regulatory Environment

The Revised Investment Law No. 13 of 2006 in Iraq: sets out fiscal incentives for the Iraqi and foreign investors, including tax exemption for imported assets for educational projects, and establishes the National Investment Commission (NIC) for promoting and facilitating investments (26).

Investment Law of the Kurdistan Region of Iraq (KRI), Law No.4 of 2006: grants equal rights to foreign and local investors and offers tax incentives for investments, including special clauses concerning education projects under the article 6 (27).

Marketplace Participants

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Private Sector

Eduba, Medresty, IoT Kids, Najeh Platform, Noon Academy, Lamsa World, Coded Minds, PraxiLabs, Abwaab, Wedo Academy, Kaiba Code, ta3leem, Feracademy, Qaf Lab, 51 Labs, KAPITA, Orange Corners.

Government

Ministry of Education (MoE), Ministry of Higher Education and Scientific Research, Ministry of Labor and Social Affairs (MoLSA), Kurdistan Regional Government (KRG), the National Investment Commission (NIC), Newton Live Online Learning Platform.

Multilaterals

United Nations Development Programme (UNDP), United Nations Children's Fund (UNICEF), European Union, Korea International Cooperation Agency (KOICA), Nuffic - Orange Knowledge Program, the Swedish Development and Aid Organization (SWEDO).

Non-Profit

Adyan Foundation, Oxfam, the Rashad Center for Cultural Governance, REACH Iraq, Rwanga Foundation, Save the Children, Re:Coded, the Station.

Target Locations

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urban

Iraq: Countrywide

Investment could take place countrywide given the emerging ecosystem in EdTech. At nascency, Iraqi EdTech companies operate countrywide, though sourcing skills, access to finance and infrastructure meant most of them are founded in Baghdad or other urban centers such as Sulaimaniya.

References

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